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You can easily build and deploy your Metaplay game server following a few steps laid out on this page. Here's an overview of what's ahead:
You'll also learn how to delete a server if needed.
To build and deploy game servers into Metaplay’s cloud, you’ll need the following tools:
You can optionally use kubectl or k9s too.
For convenience, we can set up some environment variables, which we will refer to in the rest of this document. For eventual automation purposes, keeping these values at hand is also convenient to more easily create reproducible game server build and deploy flows.
# Metaplay-hosted development environments are currently run in eu-west-1 region.
export AWS_REGION="eu-west-1"
# Metaplay's AWS account ID where the development environments are run.
export METAPLAY_AWS_ACCOUNT_ID="252344532344"
# Name of the game server deployment. For convenience purposes, we follow a
# convention where many of the resources are named after the deployment name.
export METAPLAY_DEPLOYMENT_NAME="idler-develop"
# The AWS IAM role which will be used to interact with Docker image repositories
# and game server AWS Secrets Manager secrets. Talk to Metaplay about setting
# this role up (the role trust configurations, etc.).
export METAPLAY_AWS_ROLE_NAME="MetaplayCiDeployment"
export METAPLAY_AWS_ROLE_ARN="arn:aws:iam::${METAPLAY_AWS_ACCOUNT_ID}:role/${METAPLAY_AWS_ROLE_NAME}"
# AWS ECR repository address where built game server Docker images will be pushed.
export METAPLAY_SERVER_ECR_REPO="${METAPLAY_AWS_ACCOUNT_ID}.dkr.ecr.${AWS_REGION}.amazonaws.com/metaplay-${METAPLAY_DEPLOYMENT_NAME}-server"
# AWS Secrets Manager secret, which contains details required for doing a deployment.
export METAPLAY_DEPLOYMENT_SECRET="metaplay/p1/deployments/${METAPLAY_DEPLOYMENT_NAME}"
# Tag for the image that we're building. Will be referred to in other parts of
# the flow. You will want to often tag the image with a commit id or a version
# name, but for the sake of example, we will just use `latest`.
export IMAGE_TAG="latest"
docker build \
--pull \
--platform linux/amd64 \
-f MetaplaySDK/Dockerfile.server \
-t ${METAPLAY_DEPLOYMENT_NAME}:${IMAGE_TAG} \
.
The easiest way to gain access to pushing game server images to Metaplay’s AWS ECR repositories is to use the AWS IAM role specified above in METAPLAY_AWS_ROLE_ARN
. You can achieve this by, for example, configuring an appropriate AWS profile in ~/.aws/credentials
:
[metaplay]
role_arn=*[insert actual value of $METAPLAY_AWS_ROLE_ARN]*
source_profile=default
# default AWS credentials
[default]
aws_access_key_id=...
aws_secret_access_key=...AWghhdo
After this, you can verify that the role works:
$ export AWS_PROFILE="metaplay"
$ aws sts get-caller-identity
{
"UserId": "AROATVQHH7V4BYP22WMAO:botocore-session-1663183787",
"Account": "252344532344",
"Arn": "arn:aws:sts::252344532344:assumed-role/..."
}
# set correct AWS profile
export AWS_PROFILE="metaplay"
# tag the image
docker tag ${METAPLAY_DEPLOYMENT_NAME}:${IMAGE_TAG} ${METAPLAY_SERVER_ECR_REPO}:${IMAGE_TAG}
# authenticate to ECR
aws ecr get-login-password --region ${AWS_REGION} | docker login --username AWS --password-stdin ${METAPLAY_AWS_ACCOUNT_ID}.dkr.ecr.${AWS_REGION}.amazonaws.com
# push image to Metaplay's ECR repo
docker push ${METAPLAY_SERVER_ECR_REPO}:${IMAGE_TAG}
Once you have pushed the game server image to Metaplay, you can deploy it using Helm.
Firstly, you should craft a Helm values file for the environment where you're deploying the game server. Here is an example of such a file:
# Write the Helm values into a file that we can use later and switch out some
# parts with our environment variables.
cat <<EOT >> ${METAPLAY_DEPLOYMENT_NAME}.yaml
environment: dev
environmentFamily: Development
hostname: ${METAPLAY_DEPLOYMENT_NAME}.p1.metaplay.io
image:
repository: ${METAPLAY_SERVER_ECR_REPO}
tag: latest # can be also overridden during Helm deployment time
pullSecrets: aws-ecr
config:
files:
- "./Config/Options.base.yaml"
# - "./Config/Options.dev.yaml" # add additional required runtime options
extraEnv:
- name: Metaplay_PushNotification__Enabled # as an example; can be used to override specific runtime options
value: "false"
# deploy a single shard which runs all entities
shards:
- name: all
singleton: true
requests:
cpu: 50m
memory: 100Mi
admin:
enabled: true
annotations:
nginx.ingress.kubernetes.io/proxy-body-size: "20m"
tls:
enabled: true
# authentication is provided by Metaplay, used for LiveOps dashboard and observability tooling
auth:
type: auth0
enabled: true
# Request these details from Metaplay to use Metaplay's identity provider!
# observability tooling
experimental:
infraLoki:
enabled: true
grafana:
enabled: true
prometheus:
enabled: true
EOT
To deploy the game server, we’ll need to obtain a functioning kubeconfig
for authenticating with Kubernetes. These are provided per environment and can be fetched from the corresponding AWS Secrets Manager secret for the environment. For example:
$ export AWS_PROFILE="metaplay"
$ aws secretsmanager get-secret-value \
--secret-id ${METAPLAY_DEPLOYMENT_SECRET} \
--region ${AWS_REGION} | \
jq -r .SecretString | \
jq -r .deployment_kubeconfig | \
base64 -d > kubeconfig.yaml
$ chmod go-rwx kubeconfig.yaml # restrict permissions to the file; consider wiping the file after usage in CI/CD systems
$ export KUBECONFIG=kubeconfig.yaml
Once the kubeconfig
has been fetched and configured and assuming that the above Helm values file exists in, for example, ${METAPLAY_DEPLOYMENT_NAME}.yaml
, as created in the previous step, we can deploy the game server using Helm:
$ helm upgrade \
--install \ # if deployment doesn't exist, install it
--repo https://charts.metaplay.dev/ \ # metaplay helm chart repo address
--version 0.5.2 \ # metaplay-gameserver helm chart version to use
-n ${METAPLAY_DEPLOYMENT_NAME} \ # kubernetes namespace to deploy in
-f ${METAPLAY_DEPLOYMENT_NAME}.yaml \ # values yaml to use
--set-string image.tag=${IMAGE_TAG} \ # optionally override image tag to use
${METAPLAY_DEPLOYMENT_NAME} \ # name for helm deployment
metaplay-gameserver # helm chart name
NAME: *[deployment name]*
LAST DEPLOYED: Wed Sep 14 21:58:46 2022
NAMESPACE: *[deployment namespace]*
STATUS: deployed
REVISION: 1
NOTES:
Installed *[deployment name]*
Release:
Release name: *[deployment name]*
Release namespace: *[deployment namespace]*
Chart name: metaplay-gameserver
Chart version: 0.5.2
Game server:
Image: *[image repository url]*:*[image tag]*
Endpoints:
Server: tcp://*[deployment name]*.p1.metaplay.io:[9339]
Server IPv6: tcp://*[deployment name]*-ipv6.p1.metaplay.io:[9339]
Admin: https://*[deployment name]*-admin.p1.metaplay.io/
Grafana: https://*[deployment name]*-admin.p1.metaplay.io/grafana/
Prometheus: https://*[deployment name]*-admin.p1.metaplay.io/prometheus/
Shards:
- name: all
requests:
cpu: 50m
memory: 100Mi
singleton: true
You can test that your deployment has succeeded by running Helm tests:
helm test --namespace *[deployment namespace]* *[deployment name]*
$
The Helm update or install operation output will give you the details about the endpoints available to access the game server.
# For convenience purposes, both the deployment namespace (designated with the
# `-n` switch) and the deployment name are the same. These come from the above
# Helm install.
$ helm test -n ${METAPLAY_DEPLOYMENT_NAME} ${METAPLAY_DEPLOYMETN_NAME}
NAME: *[deployment name]*
LAST DEPLOYED: Wed Sep 14 21:58:46 2022
NAMESPACE: *[deployment namespace]*
STATUS: deployed
REVISION: 1
TEST SUITE: *[deployment name]*-grafana-test
Last Started: Wed Sep 14 22:47:12 2022
Last Completed: Wed Sep 14 22:47:20 2022
Phase: Succeeded
TEST SUITE: *[deployment name]*-test-gameserver-admin-health
Last Started: Wed Sep 14 22:47:20 2022
Last Completed: Wed Sep 14 22:47:26 2022
Phase: Succeeded
TEST SUITE: *[deployment name]*-test-gameserver-endpoint-9339
Last Started: Wed Sep 14 22:47:26 2022
Last Completed: Wed Sep 14 22:47:32 2022
Phase: Succeeded
NOTES:
*[... same notes as during `helm upgrade` and `helm install`...]*
If you need to uninstall or delete a game server, you can use helm delete
:
$ helm ls -n ${METAPLAY_DEPLOYMENT_NAME}
NAME NAMESPACE REVISION UPDATED STATUS CHART APP VERSION
*[deployment name]* *[deployment name]* 1 2022-09-14 21:58:46.317025 +0300 EEST deployed metaplay-gameserver-0.5.2
$ helm delete -n ${METAPLAY_DEPLOYMENT_NAME} ${METAPLAY_DEPLOYMENT_NAME}
release "*[deployment name]*" uninstalled
$