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Tutorial: Review & Next Steps
Summary of what we've learned and next steps for building your game with Metaplay.
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Summary of what we've learned and next steps for building your game with Metaplay.
In the previous Tutorial: Customize The Dashboard chapter, we created a custom dashboard project and added game-specific visualizations for player data.
You've now completed the full tutorial journey—from basic SDK integration to LiveOps features to custom tooling. Let's take a moment to review what we've accomplished and explore the paths forward for your own projects.
Over the course of this tutorial, we've transformed Unity's Trash Dash from a simple offline game into a live-service game with a full LiveOps workflow. Here's what we accomplished in each chapter:
Tutorial: Minimal SDK Integration - We integrated the Metaplay SDK into the project, established server connections, synchronized player state, and tracked completed runs. This created the foundation needed to adopt advanced SDK features.
Tutorial: LiveOps Features - We implemented game configs for over-the-air updates, added player segmentation to group players by behavior, created A/B experiments to test features, and built dynamic LiveOps events. These features enable updating content and running experiments without requiring client updates.
Tutorial: Customize The Dashboard - We scaffolded a custom dashboard project and created game-specific visualizations for player currencies and inventory, making the dashboard more useful for understanding our specific game's data.
The result? A game with a complete LiveOps workflow—from content updates to player targeting to custom dashboards.
You've learned the fundamentals, but there's much more to explore. Here are some natural next steps depending on your goals:
If you want to better understand the concepts we used in this tutorial:
If you want to expand your game's LiveOps capabilities:
If you're ready to take your game live:
Most importantly: take what you've learned here and apply it to your own project. You now understand how to build server-authoritative systems, implement data-driven features through game configs, and customize your operational tools. These patterns work for any type of game—from casual mobile titles to complex multiplayer experiences.
These are the foundational patterns that power successful live games—whether they're casual mobile titles with millions of players or complex multiplayer experiences. The same techniques you've learned here scale from your first prototype all the way to production.
Happy building, and welcome to the world of LiveOps!